A downloadable asset pack

Get this asset pack and 421 more for $10.00 USD
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Buy Now$6.00 USD or more


Disclaimer: Since this pack is under CC4.0 you can use it for any end, but I would kindly ask anyone downloading this pack to refrain from using any of those resources to either feed LLM/AI models or to pull some cryptoshenanigans. Thank you.

Is your RPG lacking some colorful damp cave for your players to crawl through? Look no further!

  • 32x32 tiles;
  • 6 tile blobs ready for autotiling;
    • Dirt;
    • Cliffs;
    • Grass;
    • Moss;
    • Water;
    • Stone pavement;
  • 4 way cart tracks;
  • 3 types of stalactites;
  • 3 types of rock;
  • 2 types of animated torches;
  • 2 bridges;
    • Extend them as needed;
  • Pits;
  • Barrels;
  • Debris;
  • Wall moss;
  • Animated shadows;
  • Cart tracks junctions;
  • Over 37 decor items, mushrooms, moss, pottery, boxes and cave entrances;

Take a look here if you are having a hard time setting up the bitmask and/or rules for your autotiling. If you are not sure if the assets fit your setup, please, go ahead and try the free sample. More packs are coming, bringing assets such as more tilesets, portraits, world charsets, bosses, equipment and much more.

- Humble Fonts by somepx

- Tile Blob built using Autotiler by javikolog

If you are unsure if this tileset fits your project, feel free to download the demo. Also be sure to check out other assets from the Tiny RPG series.



Purchase

Get this asset pack and 421 more for $10.00 USD
View bundle
Buy Now$6.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:

nearbyCave_v_1_0.zip 118 kB

Download demo

Download
nearbyCave_demo.zip 32 kB

Development log

Comments

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your assets are so cool! :D really excited to try making something with this

one thing--I thought these would be already formatted for rpgmaker since it's tagged with that game. do you know how i can edit them for that engine? (I haven't ever tried before so, I've only ever used assets that are already set up for rpgmaker, so I'm not really sure what to do...)

They can be used with RMK as custom tilesets with custom tilesizes. RMK uses 48x48, you would either need to use a script for custom tilesizes or to change your tileset config (if you are using MZ) as pointed out here: https://www.reddit.com/r/RPGMaker/comments/1eczik2/how_to_change_tile_size_in_mz/

Regarding the auto-tilling blob placement, you can use LibreSprite (https://libresprite.github.io/#!/) do edit the tilesets. If you need a guide on what to place and where, check these out:

For MV: https://rpgmakerofficial.com/product/MV_Help/page/01_11_01.html#p02 For MZ: https://rpgmakerofficial.com/product/MZ_help-en/01_11_01.html

I might take some time later this week and have these tilesets arranged in a RMK fashion, all that you would need to do is change what is the default size of your tiles :) Keep in mind that would mess up the usage for the default RTP tilesets since mine are 32x32 and RTP is 48x48.

Readme file inside demo say CC-BY4 but metadata of page say CC-BY-SA4 and again "no ai" banner

Yup, have to fix this one as well. Actually, have to fix all of them.

Looks really solid! Nice work, love the rocky walls, very unique style!

Cheers from a fellow pixel artist!

Thank you very much, mate! :D I really enjoy doing tilesets, it is quite relaxing. I am also glad that I, somehow, managed to get my own style going.