A downloadable asset pack

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Disclaimer: Since this pack is under CC4 you can use it for any end, but I would kindly ask anyone downloading this pack to refrain from using any of those resources to either feed LLM/AI models or to pull some cryptoshenanigans. Thank you.


Is your RPG lacking both some creepy creatures? And how about some bloody magic? Well, look no further, this first asset pack from the Tiny RPG series will cover all your basic needs!

In the Battle Kit II one will find:

  • 4 Fully Animated Heroes (72x72 canvas, 48x48 max size after trimming) - Monster Killer, Werewolf, Occultist and Vampire Princess;
    • Idle;
    • Walking;
    • Slashing Attack;
    • Piercing Attack;
    • Punching Attack;
    • Bow Attack;
    • Pistol Attack;
    • Using Item/Spell;
    • Blocking;
    • Dodging;
    • Taking Damage;
    • Weak;
    • RIP;
  • 7 Fully Animated Foe (72x72 canvas, 64x64 max size after trimming) - Zombie, Ghoul, Ghast, Necromancer, Emaciated Vampired, Restored Vampire and Skeleton;
    • Idle;
    • Attacking;
    • Using Item/Spell;
    • Taking Damage;
    • Weak;
    • RIP;
  • 2 Fully Animated Bosses (72x72 canvas and max size after trimming) - Skeleton Lord and Abomination;
    • Idle;
    • Attacking;
    • Using Item/Spell;
    • Taking Damage;
    • Weak;
    • RIP;
  • 26 Special Effects (128x128);
    • 02 Hit FX;
    • Blood Pact Spell;
    • Black Hole Spell;
    • Bone Armour Spell;
    • Dark Wave Spell;
    • Dark Nova Spell;
    • Axe Toss Spell;
    • Waning Strike Spell;
    • Knife Salvo Spell;
    • Infectious Claw Spell;
    • Death's Grip Spell;
    • Holy Symbol Spell;
    • Execute Spell;
    • Drain Spell;
    • Consume Spell;
    • Bloody Thrust Spell;
    • Blood Boil Spell;
    • Reanimation Spell;
    • Poisonous Cloud Spell;
    • Piercing Gazer Spell;
    • Haunting Spell;
    • Lupine Strike Spell;
    • Howl Spell;
    • Bat Swarm Spell;
    • Blessed Liquid Spell;
  • 24 Weapons (72x72):
    • Bloodied Cleaver;
    • Bloodied Mace;
    • Bloodied Reaper;
    • Jagged Blade;
    • Kitchen Knife;
    • Vampiric Sword;
    • Executioner Sword;
    • Necro Blade;
    • Skull Blade;
    • Buzz Axe;
    • Chainsaw;
    • Leather Whip;
    • Holy Whip;
    • Creepy Hook;
    • Killer Shovel;
    • Sickle;
    • Creepy Staff;
    • Necro Staff;
    • Wolven Claw;
    • Creepy Claw;
    • Vampiric Claw;
    • Bone Bow;
    • Creepy Spear;
    • Bone Spear;
  • 7 Shields (72x72):
    • Grave Shield;
    • Decayed Shield;
    • Vampiric Shield;
    • Creepy Shield;
    • Bone Shield;
    • Bloodied Shield;
    • Holy Shield;



This pack will see o further updates - except for possible fixes. Stay tunned for the next packs!



Want to keep the asset packs flowing? Leave your rating and keep me moving!


Be sure to check out other Tiny RPG assets:

Purchase

Get this asset pack and 1438 more for $10.00 USD
View bundle
Buy Now$16.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $16 USD. You will get access to the following files:

tinyRPGBattleKit02_v1_0.rar 4.1 MB
tinyRPGBattleKit02_v1_0.zip 4.1 MB

Development log

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Comments

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(1 edit)

Heya! So nice to see we will still get this pack for RMK. By the way... 2 questions hope you can answer them.


First is were are the map 4 direction animations for these heroes? I don't see them in char pack 1. 


And most importantly, do you have an ETA on when this pack emenies and heroes will be fully compatible with RMK? Im planning on getting it as soon as it's out!

Heya mate!

This pack does not include the worldmap version of the characters, unfortunately! However you can build those with the Hero Printer - and build many other characters, of course. The Battle Kits are solely focused on battle sprites.

Regarding the adaptation, I believe I might be able to deliver those on the upcoming weeks since the pack will also be published on Steam as an official RPG Maker DLC!

(+1)

Hello I have a question, how compatible are our packs out of the box with RPG Maker MV/MZ?

(2 edits)

Okay, here is a breakdown of what works with RMK (shorthand for RPGMaker):

  • Hero Printer - Fully compatible, one of the sheets generated is especifically tailored for RMK MV/MZ;
  • Battle Kits:
    • VFX - Both Battle Kits I and II have adapted sheets meant for usage with RMK;
    • BG - Similar to the VFX, there are adapted files on both kits meant for usage with RMK;
    • Animated Battlers: Battle Kit I has 1x and 2x versions of the characters adapted for usage with RMK, Battle Kit II is going through the same process and will be updated. If you want to keep the cohesiveness of the graphics, I recommend using the 2x version of the files;
    • Weapons: Battle Kit I has versions of the weapons adapted for usage with RMK, Battle Kit II is going through the same process and will be updated. Same as above regarding cohesiveness;
  • Tilesets - Will work on overhauls - starting with the newest tilesets I am currently working on - to add 48x48 of the tilesets, which works with RMK out of the box;
  • FV Battlers - Works with RMK out of the box;

EDIT: After your comment I noticed that both Battle Kits were missing a few files for RMK. Just fixed that and am now working on adapting the sv-enemies and sv-actors for the Battle Kit II fully work as an RMK asset pack.

(+1)

Ohh thats great, could you please let me know when we get tilesets compatible? I'll buy everything once tilesets exist, and thanks for the reply!

The tileset is the tricky one, because I would need proper time to rework them, that is why I want to start some new tilesets - to stay in theme with the scenes depicted on the Battle Kit II - in order to jumpstart the overhaul. So, I can’t give you a clear timetable for this one in particular :( one alternative - as I suggested in a different post - is to use custom scripts on MV for loading anything that ain’t 48x48 tilesets. MZ already let you use 32x32 tilesets without need for custom scripts, all you have to do is change the settings under the System 2 tab.

(+1)

Alright sounds good, please let me know when the Battle Kit 2 is done, I can wait on the tilesets no problem, but as soon as your Battle Kit2 is done I'll get everything.

Thanks for the quick reply and congrats on the artstyle is really good, very few packs have this quality of sprite animation for characters

Will do, mate!

And thank you, once again. I do my best to keep the quality as good as possible while staying true to my style, keeping everything cohesive :) it is always great when someone recognizes that!

Just updated the Battle Kit II with RMK compatible sprites - sv-actors, sv-enemies and enemies. :)

(+1)

Hey, I'm a big fan of battle kit 1 and 2. 

I especially like the VFX you did since they are so unique and interesting. I hope you do more of them in the future. Also would it be possible to provide versions without the white outline in later versions as well?

Thank you

Glad you are digging it, mate! :D

VFX is one of my favourite things to do! I am starting to consider making VFX only packs, maybe breaking battle kits into smaller units/topics - and, of course, adjusting the pricing accordingly.

I will ponder about the possibility of taking out the outlines!

Hi, do the sprites have different direction eg, SW, N etc. ? 

All the Battle Kits are focused on side view battle. If you are looking for overworld sprites with North, South, East and West, that would be the Char Workshop!